KiWavers.Org went live 1st August 2009

WIP : Mitsubishi J2M Raiden

WIP : Mitsubishi J2M Raiden

My fill-in-the-evening other project (along with my Quirky animation project) for anybody interested...  Will show this at the next LWUG.

http://www.kiwavers.org/components/com_agora/img/members/2/WIP-Raiden.jpg



Its a J2M Raiden - A japanese fighter from WW2.  Didn't take a lot of time to model - At the moment, these are just stand-in textures...

kevman3d
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Re: WIP : Mitsubishi J2M Raiden

Nice Kev, saw the other pics from the email link. its looking really good.

are you going to do anything special? bullet holes battle damage?

kaden
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Re: WIP : Mitsubishi J2M Raiden

Looks really nice kev.

ArmouredBear
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Re: WIP : Mitsubishi J2M Raiden

kaden wrote:

Nice Kev, saw the other pics from the email link. its looking really good.

are you going to do anything special? bullet holes battle damage?

The current textures I've painted up have grime, chips and scratches on them.  Of course, it gets tricky to paint this up when the maps are all separate planars - I keep getting various "cross overs" between surfaces slightly out and you can occasionally catch a subtle inconsistancy in things... (Mainly spec and diff maps that have just a slight 1-8 value difference in the base gray)

I'll try and UV out everything if I can as a nice clean map and repaint - Otherwise I'll rebuild the textures out as a single "huge" image and just crop out the separate planars at the end so the layers for all the maps are the same.  Hmmm, yeh, that would have been smarter I think...  Oh for smart thinking earlier on!  hmm

kevman3d
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Re: WIP : Mitsubishi J2M Raiden

Curious, will you lay out and do the single uvs in 3d coat? Still tossing up if I really need that program or if the new functionality of core will cover those bases.

Hmmmm.

ArmouredBear
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Re: WIP : Mitsubishi J2M Raiden

Given its a hard-body, its relatively easy to manually unwrap in modeler... smile

As for tools in relation to CORE - Hard to tell at the moment - CORE definitely has the architecture to make great UV texturing tools a reality.  3D Coat is nice in that it unwraps and allows you to manually unwrap as well, however there are plenty of UV Unwrapping tools around, standalone, plugins and other app's (like Blender, etc) that can unwrap and export models.

3D Coat is nice in that its a full sculpt-n-paint tool if you need it.  That said, you could also consider BodyPaint as well if you want a paid solution...

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